
With the idea verified, we set on to developing it with the team at We’re Five Games behind the steering wheel. I’m a huge believer in emergent gameplay, having spent thousands of hours in Minecraft. The difference though is that gameplay is emergent. We had an overall goal, and just side-tracked into activities like in any good old open world game. We noticed we’d just wander off into the world to do different random adventures. We quickly did some testing with gameplay that revolved around local multiplayer, and it was insane fun – you’d have one player piloting a plane, while the other three are daisy-chained together and the final one is holding a package. One that mostly everyone could relate to. I’ve lived in The Netherlands and around Eastern Europe before, and seeing how the delivery industry works in the U.S. I had only recently moved to the U.S., and it was kind of wild to see that you’d get Amazon packages just dropped off on your porch. “This should be an open world multiplayer game about terrible delivery drivers.” Totally Reliable Delivery Service! We were a go.
#Totally reliable delivery service news drivers
Having seen a compilation video the day before, one of terrible postage deliveries - of drivers throwing boxes onto porches, suddenly the game’s vision formed. “This should be a multiplayer game about boxes,” we said. This would be absolutely fun in online multiplayer.

You pick up a box, and your character’s weight shifts with it. “This should be a game about boxes,” was the idea.

The joy came from comedy surrounding how accurately the character controller interprets weight - the weight of objects you pick up. Instead, my character was completely OK with picking up a bunch of boxes and stacking them. There was a puzzle that involved using a vehicle to build a bridge to get over an obstacle. I felt this wonderful joy of playing a video game. And then suddenly, in the middle of the call, I started giggling like a kid.
