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Warioware get it together
Warioware get it together





warioware get it together

All micro-games are fine solo, but some are clearly designed to be more efficiently completed with a well-tuned co-op pairing. A couple of characters actually come as pairs, too, where each of the duo has a slightly different twist on the same core ability. This is where ‘Get It Together’ comes from you can play cooperatively with another player, where there’ll be two characters on screen. The main reason this character-based control method seems to exist is to allow multiplayer, however. It’s an interesting wrinkle to the WarioWare formula, and I like it a lot. You’ll have to think on your feet to identify in what way the character you’re using at that moment can solve the micro-game you're in. In most modes you won’t be playing as just one of the game’s cast, but a ‘crew’ of several - and so there’s an element of chance as to which character gets which game. Some can shoot it from a distance, and so on. Some can fly into and barge it to activate it. It’s up to your character to hit the box. In older WarioWare games you’d actually control Mario but here, he’s off to the side, cheering you on. One game is based on the Game Boy classic Super Mario Land - and to complete it all you have to do is hit a Mario coin box. Each character has unique abilities that mean the way they might solve each puzzle is relatively unique, too. Now, you’ll be cast as one of an eclectic cast of characters who actually move around the micro-game and can interact with it. Where Get It Together differs is in how you complete these games. Manage cookie settingsĪll this will be familiar to players of the other classic WarioWare titles. To see this content please enable targeting cookies. The more tasks you successfully complete in quick succession, the faster each game becomes - and this continues until you run out of lives, or until you beat the stage’s boss game if you’re over in story mode. Win or lose, it’s then on to the next micro-game.

warioware get it together

The game screams a command at you (for instance “plug!” or “hit it”) and your job is to perform that action quickly before the time expires. The concept remains simple: you’re presented with a suite of ultra-short mini-games (micro-games, if you will) that last a couple of seconds each.

warioware get it together

In fact, the Switch’s first WarioWare title is closer to its beloved predecessors than I ever expected. The manner of control may have slightly changed, but the series’ abstrawackiness is completely intact - and it’s still brilliant. If you, like me, were concerned when you saw that this new WarioWare title involves controlling characters rather than just abstract concepts - don’t worry. Let me get the important bit out of the way right at the start.







Warioware get it together